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Microsoft Flight
Simulator 2004: A Century of Flight Preview
First, there are a number of new aircraft. Of course, since this version celebrates a hundred years of powered aircraft, it has to include some historic ones. Among the nine history-setting planes are Orville and Wilbur Wright's 1903 Wright Flyer, the Ryan NYP "Spirit of St. Louis" which Charles Lindburg flew solo across the Atlantic Ocean, non-stop in 1927, and the Douglas DC-3, a legendary passenger plane and workhorse of the industry. In addition, many modern planes such as the Boeing 737, 747 and 777 are included. For the rotorheads among us, CoF now includes a piston-powered helicopter, the famous Robinson R-22, in addition to the turbine-powered Bell 206B JetRanger III. All of these aircraft appear in varying amounts of detail but all have been improved over the previous version of Flight Simulator.
Historical Aircraft Modern Single-Engine Aircraft Modern Twin-Engine Aircraft Passenger and Business Jets Helicopters Sailplanes Inside the cockpitFlight Simulator has always provided a flat area of the screen on which is placed all the gauges, instruments, switches and other things to control the aircraft, tune radios, etc. Known as the 2D cockpit, this metaphor continues to be used to this day. Flight Simulator 2002 (FS2002) introduced the concept of the virtual or 3D cockpit. Unlike the 2D cockpit, the 3D cockpit gives you the sense of being in the aircraft since you can see all around the cockpit in addition to the instruments. What was lacking in FS2002, however, was the ability to touch the controls--a major limitation. In FS2002, all you could do was look at things in the virtual cockpit. To change anything, you had to switch back to the 2D cockpit or pop up a 2D panel window.
Now, in CoF, radios and key aircraft controls in the virtual cockpit are interactive. Need to change the COM1 frequency? Simply move the mouse over it and click or spin the mouse wheel. Want to put the landing gear down? Click on the gear lever. And now, for the weather report
One of the most significant additions to
CoF is the weather system. Fans of Looking Glass' Flight
Unlimited, like me, have always had dynamic weather. Until now,
getting varying weather conditions in Flight Simulator required
downloading weather updates over the Internet via the built-in "Real
Weather" system or with a third-party weather tool. In CoF, the
weather is finally able to change on its own over time through the use
of realistic atmospheric physics and 3D clouds. No more white cardboard
cutouts to fly through. Rather, clouds form and dissipate and even move
across the sky, just like in real life.
Unfortunately, although the weather map indicates the location of fronts when using real-world downloaded weather, there doesn't seem to be a way to specify the location of a storm front for custom weather. Perhaps fronts are taken into account based on the pressure, tempurature and wind direction between areas you customize but it wasn't apparent and the online help didn't mention anything about creating or placing fronts.
There are some other very welcome improvements to
the sky in general. No longer is the color of the sky the same color of
blue all the time. Gradient variations in color, especially at sunset,
truly add realism to the world. Also, rain no longer appears to be
coming from a sprinkler head placed just above the aircraft. Even when
viewed from outside at a very wide angle, the rain appears to be all
around. I knew I should've taken a left turn at AlbuquerqueWith a total of approximately 24,000 airports in CoF, up from 22,000 in FS2002, getting around can be a daunting task. To help, CoF includes the Garmin 295 and 500 series GPS with color moving maps and airport facility information. Even the regular map view in CoF is now in full color with terrain information. No more getting lost from trying to decipher the primitive black and white lines used in FS2002.
The taxiway markings themselves have
also been improved over FS2002 to make them easier to navigate as well
as look better.
More trafficAlthough FS2002 had AI traffic to populate airports with moving
planes, it was quite limited. In CoF, more airports around the world
have AI traffic so you won't feel so alone when flying off-line. In
addition, even non-towered airports can have computer-controlled planes
coming and going. If I only had a brainFlying with computer-controlled planes is okay but it simply doesn't
compare to flying with your friends online. CoF's multiplayer system
enables you to share the skies with other CoF pilots over the Internet.
Connections can be made via Microsoft's The Zone service or
directly via TCP/IP. Performance
Since this is a preview of a beta version, I won't say much about performance since a lot can change by the final version. However, I do want to point out that this version of CoF runs as smooth as silk and loads faster than FS2002. Frame rates depend on how advanced your video card is and how much eye candy you turn on. If you want the new 3D clouds, you should have a reasonable video card (e.g. GeForce 3 or Radeon 8500). Fortunately, you can use simplified clouds to run CoF pretty much the way FS2002 currently runs. All in all, CoF looks promising in the performance department. Everything old is new againOkay, so you like what you see so far
but if you're a veteran of Flight Simulator, there's no doubt that you
have a lot of third-party planes and scenery. What's going to happen to
them if you upgrade to CoF? So far, it looks like pretty good news on
the compatibility front. Aircraft and scenery for FS2000 and FS2002 that
were made according to the Flight Simulator SDKs seem to work fine in
CoF including aircraft created with FS Design Studio. Microsoft states
that as long as the SDKs were followed, all should be well. In fact, I
was able to click on things in the virtual cockpit of an aircraft that
was made for FS2002. Features, features, and more featuresHere are some more key features in CoF: So what do I really think?Well, of course everything could change by the time the product is
finished. But from what I've seen so far, if you've never used Flight
Simulator before, "A Century of Flight" is a beautiful flight sim and I
would recommend it. If you have Flight Simulator 2000 or earlier and you
have a system that can run CoF, you should definitely upgrade. FS2000
users will certainly have a smoother flight with CoF.
Release informationDate: July/August 2003 Price: US $49.99 System requirementsReal-world recommendations
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