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FS2002/FS2004 VFR-MESH PHOTOREALISTIC CANARY ISLANDS
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FS2002/FS2004 VFR-MESH PHOTOREALISTIC BASQUE COUNTRY
----------------FS2002/FS2004 VFR-MESH PHOTOREALISTIC MADRID COMMUNITY

 

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09/05/2004


FS2002/FS2004 deHavilland CC-138 Twin Otter Canadian Forces 440 Transport Squadron
Tail Number 13801 is 1 of 4 Short Nose Twin Otters based at Yellowknife, NW Territories. The file d6skyb42.zip must be installed in FS2004 before using this aircraft. Model made in Gmax with wing views, dynamic shine, opening
doors with sounds etc. Project by Udo Lemmob, Barry Blaisdell and Bob May - Premier Aircraft Design.
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FS2004 Boeing 747 Full Panel
This panel was made for the Boeing 747-400, It has 2D side veiws so that it will work with the Meljet and Opensky 747's. There is also a Panel.cfg file that removes the 2D veiws so that this panel can be used with the default 747. Just rename Panel_MS.cfg to Panel.cfg. Install the panel folder into the aircraft folder you wish to use this panel with. Install the contents of the gauges folder into the main FS2004 Gauges folder. By Ken Mitchell
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FS2002 Utility - V5.5.1 Addit! Pro For Flight Simulator 2002
Addit! Pro is a comprehensive addon manager for Flight Simulator 2002. Easily install, manage and remove adventures, aircraft, airport and facilities data, A.I. flight plans, flights, panels, scenery, skins and repaints, sounds, textures and videos. Archive addons to Addit! Pro's File Cabinet or recreate them in zip files. Modify aircraft, panels and sounds. Automatically update FS's Scenery Library and more! See Readme.doc for more detail. Supports FS 2002 Pro and Std. By Joseph Stearns.
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FS2004 Boeing 777 full Panel
FS9 panel for the Boeing 777 made over photoreal bitmaps and featuring Cockpit views, GPS 500,ATC Radar, Overhead, Throttle, complementary EICAS and Pedestal Toggle panels.Special night lighting effects. Best viewed in high resolutions: 1024X768 or higher; By Luís da Costa Pereira and Gauges from lots of brilliant and helpfull designers
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FS2004 CESSNA 185 SKYWAGON VH-DGL
The Cessna 180 was first flown in 1952. Utilising the same wing as the model 170B (including the slotted fowler type flaps originally designed for the model 305) the model 180 had a new fuselage with a taller more square tail profile. With a 230hp O-470-A engine, the new model was considerably more powerful than the model 170. Deliveries began in 1953, and rather than the business market originally envisaged, the 180 proved very popular as a bush aircraft.
Development of the A and B models incorporated minor changes. The 180C appeared in 1960 and incorporated a new rear bulkhead. The 1961 180D was not substantially different, but the E (1962) and F (1963) models featured changes to the fuel system. The 1964 180G had extra windows. In 1966 the seating was increased from four to six. Like many Cessna aircraft, the 180 was sold as a basic model, and deluxe version - the Skywagon II with factory installed avionics. FSDS DRAWING AND TEXTURE BY JRLUCARINY
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FSUIPC Version 3.22 (May 2004)
Version 3.22 (May 2004) is a consolidation and fixes release, with a few technical additions that may be useful to engineers. Here’s the list: • Problems getting the Project Magenta controls “by parameter” working correctly are resolved. Additional logging for button actions is also incorporated to assist in any future additions in this area. • Now that Project Magenta components process controls themselves where applicable, without the need always for the MCP to be running, the list of PM controls is not restricted when there’s no MCP running. • A problem in button processing could sometimes cause FS to crash. This was due to certain things being done in another thread, and was very timing dependent. The most affected controls were the traffic density ones added by FSUIPC. The work-around was to add the line “PollInterval=66” to the main [Buttons] section of FSUIPC.INI to prevent FSUIPC using the thread. This is no longer needed and should be removed for most effective button control. By Pete Dowson
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FS2002/FS2004 Fiat/Aeritalia G91R/3 Gina
G91 is developed to be suitable for the demand that NOTO submitted to the aviation field of Europe, and a light combat/close air support jet. Production by the license was done in West Germany and Portugal except a large amount of being produced in Italy. G91R/3 is an airframe that production by the license was chiefly done in West Germany and Portugal. Two kinds of painting texture (Camouflage paint of West Germany air force and Full Tiger paint of Portuguese air force) and Panel are included in this file. By Kazunori Ito.
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FS2004 Aircraft Hawker Tempest VI (ugr)
The plane is a Hawker Tempest MkVI, NX142 GN-G from 249 Squadron of the Royal Air Force in 1948. This unit first equipped with the Tempest MkVI in 1946. It was based in Iraq, although along with other Middle East squadrons was highly mobile and moved around from place to place. The Tempests were replaced by Vampires in 1950. This package includes a new model. The Tempest Mk VI evolved as a development of the Mk V, with a more powerful 2,340 hp Sabre V engine. By David Hanvey & Paul Barry
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Boeing 747 Engine power VIDEO-CLIP
Video Clip. Staged Demostration. Engine power boeing 747.
No more additional comments
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FS2004 Project Opensky - CRJ-200LR Hawaiian International
Project Opensky Bombardier Canadair Regional Jet -- CRJ-200ER Version 2002.1.5 FS2002 Only Engine Type: General Electric CF34-3B1 Model Designer Mitsushi Yutaka Flight Dynamics Designer Warren C. Daniel Texture Designer C. Vincent Cho Remastered alpha, day and nights textures & Hawaiian International VA liveries by Samy Fay Technical Resource Nick Peterson Simon Ng Test Pilots Project Opensky Members
 
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FS2004 PROJECT OPEN SKY Bombardier Canadair Regional Jet / CRJ 600 - 200 South African Airlines
Mark-II Edition. This South African Airlines livery is the second and final version. Thanks to the peoples (POSKY members and E-Mails) who advise me about problems on my previous version. This great paint is now better than ever. I've carefully respected the details, colours and ID numbers. Some improvements have been done to the real life scheme. Only the connoisseurs will notice what I'm talking about. The results... a true great paint. Even professional pilots do like very much this paint! Requested by Ian du Plessi. 100% of the external textures have been repainted and revised from scratch. Due to a lack of realism and precison I've revised entirely the night effects from scratch. I've also haded some new night effects. The realism is now more stunning than ever. I've partialy revised the interior of the passengers cockpit. Rugs and seats are now more realistic.
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FS2004, Huahine airport, French Polynesia.........NTTH, Fare
This is an all new airport on the Island of Huahine in French Polynesia, just a short hop from Bora Bora. It is located in the Society Islands of French Polynesia which contain 98% of the areas population, with Tahiti being the main area of commerce, and urban center. This scenery includes the terminal, and a few rustic hangars and storage facilities. This Island like most in the area is supported by the tourist industry, and they are known for being the most beautiful and romantic Islands in the world. As with all of the airports in this area, this one will be greatly enhanced with the terrain mesh from Rolf Keibel and Johnathan Applegate, under the name FPSIMESH.zip. Afcad by Ray Smith is also included in this file. By: Bill Melichar
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FS2004 Boeing 747-122 in United Airlines 1980's livery, registration N4713U
This aircraft utilizes Project Opensky's 747-200v3 model, with maximum animation and features, as usual, another fine addition to their work. This aircraft is repainted in 32-bit reflective, non-mipped textures for no blur and polished metal shine. Aircraft and base textures by Project Opensky, American Airlines livery by Michael Pearson
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FS2004 KLM - Royal Dutch Airlines PH-BUA "Mississippi"
Project Opensky Boeing 747-200 Version 2004.1.1.0 Engine Type PW JT9D-7R4G2 747-200 Model Designer Yosuke Ube Vincent Cho Flight Dynamics Designer Nick Peterson, based on original by Warren Daniel Technical Resource Simon Ng Shigeo Kitaguchi Test Pilots Project Opensky Members Maximun Range: 5,650 nm Typical city pairs:Tokyo-Sydney Bangkok-Paris Zurich-Johannesburg
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FS2004 Project Opensky - Boeing 747-400 V3 KLM Asia "City of Mexico"
Project Opensky Boeing 747-200 Version 2004.1.1.0 Engine Type PW JT9D-7R4G2 747-200 Model Designer Yosuke Ube Vincent Cho Flight Dynamics Designer Nick Peterson, based on original by Warren Daniel Technical Resource Simon Ng Shigeo Kitaguchi Test Pilots Project Opensky Members Maximun Range: 5,650 nm Typical city pairs:Tokyo-Sydney Bangkok-Paris Zurich-Johannesburg
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FS2004 Sport Blimp now with 4 'improved' reflective textures
The ship comes with a really nice panel that was originally an update. Good fun, especially for landing on tall buildings and doing site seeing. Animated control surfaces and swivelling thruster fans. For something totally diffrent to fly, this is it. She can fly straight up or coast slower then a Piper Cub. This is a real concept for an aircraft I wish to some day create. Modeled in Gmax by William Ortis, Lionheart Creations Ltd
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FS2002 LOWI Redone Innsbruck Airport
This is FREEWARE scenery that includes new terminal bldg and hangers as well as all taxiway and runway signs which are illuminated at night and a few other things.
By Douglas Rooks
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