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FSX/FS2004 Lockheed L-1649A Starliner,
Version 1.1 W.I.P.
Version 1.1 (25 May 2008) supersedes version 1.0 (24 April 2008). The
Starliner marked the end of the line of Constellation designs. It had an
entirely new wing of greatly increased span (150 feet as opposed to 123
feet on the "Super G" Constellation), more powerful Wright R-3350
engines spaced further outboard for reduced cabin noise levels, and a
strengthened undercarriage to support a gross weight of 160,000 lbs
(138,000 lbs on the Super G). It was designed to fly the polar routes
Los Angeles-London or Paris-Tokyo in just over 21 hours non-stop, and it
established numerous long-distance records, many of them still current
today. Providing accommodation for ninety-two tourist-class or
twenty-six first-class and forty-five tourist-class passengers, the
Starliner entered service with TWA in May 1957. Other operators included
Air France and Lufthansa. It was arguably the largest, widest-range, and
most expensive piston-engine airliner of its day (reportedly
$3,219,550.00). While, in the real world, work has begun on bringing one
of surviving Starliners back to flying status, you can get the
factory-fresh prototype, fittingly registered N1649, for nothing here.
The second texture set included in version 1.1 shows the same aircraft
sporting the Lockheed house livery. Model and textures by Manfred Jahn,
2D-panel by Hansjoerg Naegele, effects and flight dynamics a communal
effort by the FS9 Starliner team. This being a W.I.P. release, there is
no VC yet, the documentation is incomplete, the flight dynamics are
tentative, and a proper soundset will have to be downloaded separately.
See the Starliner project thread at www.calclassic.com for repaints,
FAQs, future plans (fictional L-1549 model, VC-equipped 1649A), and
further historical, technical, and pictorial material
    

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FSX/FS2004 Toussaint Louverture
International Airport, Port au Prince, Haiti (MTPP)
The scenery of the Toussaint Louverture International Airport, Port au
Prince, Haiti (MTPP) was built in memory of victims of the earthquake in
January 2010. It is constructed with elements of the library default fsx
acceleration, and has kept the orientation of the runway and navigation
frequencies to ensure on line, however, changed the numbering of the
headers by replacing the previous (09-27) for the current (10-28). The
hangars were placed, hoses and parking for cargo planes, heavy
passenger, medium and small as in the reality. It has an aircraft
industry executives and small and one where the UN used to sending aid
to the island city was adapted under its current size and facilities
were improved port adjacent to the airport. It has artificial lights
designed and created by Jim Dhaenens and two C-130 Hercules created by
Guy Diotte; the fuel truck service and mov. jetways! By Christobal Laje
(2010) Argentina
    

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(1,426 Kb)
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FS2004 Frozen rivers and lakes for 2,000,000
square miles of winter along the Canada/USA border
This is reversible with a tick in the FS9 library and can be landed on
with skis or wheels. Currently includes parts of Quebec, Ontario,
Manitoba, Saskatchewan, Alberta, BC, Michigan, Wisconsin, Minnesota,
North Dakota, Montana, and now also Alaska (north shore and around
Anchorage and to be extended). My intent now is to cover the whole area
from the north shore down to and past the Canada/USA border, though it
will take awhile. First Alaska, then down into BC and then eastward to
the north of the area already covered. When I issue updates just dump
them into the initial installment folder. This is really for use with
Ultimate Terrain, though it will work without it. But as UT is what gets
all the lakes and rivers there and in the right place it would be a
shame not to be using UT. In my humble opinion UT is the first addon
that everybody should get for FS9; even FSX doesn't include all the
lakes and rivers.
   
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(422 Kb)
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FSX James M. Cox-Dayton Municipal Airport,
Circa 1956
This scenery package is a semi-realistic representation of the James M.
Cox-Dayton Municipal Airport as it appeared in 1956-57, before
construction of the current passenger terminal facility and much longer
Runway 6L/24R. While I have made every effort to produce a close replica
of the airport, freely available period photos are scarce (and while the
GMAX 3D-modelling software is free, it's cost to my patience and hair
are excessive). All structures on the field are made by Microsoft or
third parties, and are meant to provide the right "feel" rather than
perfect accuracy. This scenery is compatible with the default Microsoft
terrain, landclass, and terrain mesh, as well as both the freeware and
payware FSGenesis United States landclass, Ultimate Terrain United
States, and Ground Environment Pro. by Alan B. Courtney
   
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(199 Kb)
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FS2004 St. Petersburg International Airport
/ Pinellas International Airport, Circa 1957
This scenery package is a semi-realistic representation of the
St.Petersburg / Pinellas International Airport as it appeared in 1957,
before the lengthening of Runway 17/35. While I have made every effort
to produce an accurate replica of the airport, freely available period
photos are scarce (and while the GMAX 3D-modelling software is free,
it's cost to my patience and hair are excessive). All structures on the
field are made by Microsoft or third parties, and are meant to provide
the right "feel" rather than perfect accuracy. This scenery is
compatible with the default Microsoft terrain, landclass, and terrain
mesh, as well as both the freeware and payware FSGenesis United States
landclass, Ultimate Terrain United States, and Ground Environment Pro.
It was tested using Flight Simulator 2004, and may or may not be forward
or backward compatible with other Flight Simulator versions. by Alan B.
Courtney
   
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